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Are tag fighters destined to be difficult to learn?

Written by Michael Hillus

(i've been writing this since 2024-09-12, so i had no idea that akshon esports would make a video on this, lol)

ever since the dawn of Marvel vs Capcom 2, tag team fighting games have been a proving ground of creativity. hundreds of team compositions, assist calls, combo routes, and pro players making names for themselves. and ever since the dawn of Marvel vs Capcom 3, new players have been asking themselves...

"what the fuck is this bullshit???"

with each new game, developers attempt to simplify the system mechanics and provide more learning material/resources to help new players thrive, ensuring pro players that depth will not be compromised. yet with every new game, new players are left to rot (except for like Power Rangers or games that are fun by themselves), and pro players leave the games themselves to rot, too.

so what exactly does a tag fighter need to thrive? what makes games like DBFZ or Power Rangers BFTG popular amongst casual gamers, and gives pro players a reason to continue forth?


generally speaking i don't expect everyone to agree with this list, but overall this should serve well for any aspiring game devs who wish to make a tag fighter the likes of which no one has ever seen before. too many tag fighters have come into existence and died out; let's hope the next one sticks around!